
This is a draft version of the user’sįind the latest version at the FreeCol homepage. Welcome to FreeCol! If you’re interested in development of this program,
#FREECOL DIFFICULT MAPS GENERATOR#
A saved game in the failed state will not be enough.1 Introduction 1.1 About FreeCol 1.2 The Original Colonization 1.3 About this manual 1.3.1 Differences between the rule sets 1.4 Liberty and Immigration 2 Installation 2.1 System Requirements 2.1.1 FreeCol on Windows 2.2 Compiling FreeCol 3 Interface 3.1 Starting the game 3.1.1 Command line options 3.1.2 Game setup 3.1.3 Map Generator Options 3.1.4 Game Options 3.2 Client Options 3.2.1 Display Options 3.2.2 Translations 3.2.3 Message Options 3.2.4 Audio Options 3.2.5 Savegame Options 3.2.6 Warehouse Options 3.2.7 Keyboard Accelerators 3.2.8 Other Options 3.3 The main screen 3.3.1 The Menubar 3.3.2 The Info Panel 3.3.3 The Minimap 3.3.4 The Unit Buttons 3.3.5 The Compass Rose 3.3.6 The Main Map 3.4 The Europe Panel 3.5 The Colony panel 3.5.1 The Warehouse Dialog 3.5.2 The Build Queue Panel 3.6 Customization 4 The New World 4.1 Terrain Types 4.2 Goods 4.2.1 Trade Routes 4.3 Special Resources 4.4 Native Settlements 4.5 Lost City Rumours 4.6 Exploration 5 Colonies 5.1 Picking a suitable site 5.1.1 The colony tile 5.1.2 The adjacent tiles 5.1.3 Reforestation 5.1.4 Government Efficiency 5.2 Colony Buildings 5.3 Using Buildings 5.4 Building Units and Buildings 6 Your Home Country 6.1 Your Home Port 6.2 Your Monarch 7 Units 7.1 Equipment 7.2 Skills and Education 7.3 Combat 7.3.1 Combat Bonuses and Penalties 8 The Continental Congress 9 The Birth of a Nation 9.1 Sons of Liberty 9.2 The Treaty of Utrecht 9.3 The Declaration of Independence 10 Known bugs 11 Copyright Notice If you wish to report one of these bugs, we will need a saved game, and instructions on what to do to make the problem happen. These tend to depend strongly on what happened just before. These problems have caused crashes, all reported cases of which are fixed, but we are not that confident there are no more.įinally, there are still various hard to reproduce problems where the active unit is not correctly displayed. The map has been fixed so new games are safe. There are also lurking problems with old saved games using the America_large map, due to some lake tiles with null regions and single isolated river tiles.

Such reports will be closed with a `Wont Fix' status.

Unfortunately, a fully backward compatible fix would be quite complex and thus likely to cause worse problems and delay this release, so please do not report this as a bug. New games should not have this problem, but existing saved games are vulnerable. This can lead to very enjoyable levels of bell production. There were also several other bugs fixed, including one that can result in certain bonuses (e.g. These are coding bugs and belong on the bug tracker. Raise translation issues there, except in cases where you see messages containing percent-delimited words %like% %this%. FreeCol is translated by the volunteers at. Note also, we do not handle translation directly.

Too many bug reports get stalled, sometimes indefinitely, because of a missing log file (which is almost always needed in the case of a crash or hang) or missing saved game (almost always needed to replay some sort of strange behaviour).

Very few bugs are easily reproducible from just a textural description. When reporting please try think about what the developers would need to reproduce the bug. Bug reports remain crucial to improving FreeCol. Two other pre-0.10.6 bug reports were also fixed. Since FreeCol 0.10.6 was released there have been 18 new bug reports, of which 8 are fixed in 0.10.7, one (roads are sometimes ignored) is partially fixed, 4 were invalid, 3 can not be reproduced or are otherwise awaiting clarification, one was a duplicate and one was a content contribution. The only newįeature present is some improvements to the graphics. This is a bug fix release to correct some serious gameplay problems in 0.10.6.
